The Season
The
following represents the normal order of events in the
1.
Dues for following season due September 1
2.
Previous year ends with a champion.
3.
Trading Season begins November 1 (if dues are paid).
4. Trading
ends. Rosters cut to 22, draft picks for the following season become available
for trades. (January 15)
5.
Trading resumes January 16 till 36 man roster due (March )
6.
Draft list sent to managers (late January)
7.
Annual draft is held. (mid February)
8.
Trading ends, Free-agent draft, teams 36 man roster due (March).
9.
Computer managers are due.
10.
League file posted.
11.
Play Ball.
12.
A New League file will be posted prior to the start of each game block.
The regular season will include 162 games with 81 of these
being played by each manager. Teams play
their “road” schedule. Net/play is
encouraged.
The Playoffs
1. The Division winners, plus the second place team
with the best overall record, will meet in a seven game series for the right to
play for the league title. The Division
winner with the best home record will host the wild card team unless the two
teams are from the same division. The
Division winner with the second best home record will also host a series. In case of a tie, best overall record, then
head to head play and finally League Record will determine. If still tied, a coin toss will decide.
If a manager can not net-play their games, they shall choose
a substitute manager to play in their place.
2. All playoff series will follow a 2-3-2 format.
3. For the League Championship, the Division winner with the
best regular season home record will be home first for the first 2 games.
4. The World Series will also follow this format with the
American League champion being home first on even numbered years.
THE
GAME
SCHEDULE
1. Managers will play their road
games during the current block against the opposing teams computer manager or
live via net-play. Only Strat-O-Matic
carded players are eligible for any game play.
2. Managers are only responsible for
their road games in each block.
3. Trades made during the block will
take affect after each block is completed.
4. Prior to the end of each block
all games must be submitted. If not
submitted, the Commissioner will auto play missing games using each team’s
computer manager. The Rules Chairman
will then assess any lateness penalties for the block.
5. Managers will select “New
Scheduled Game” when preparing to play a game and must follow the dates in
order.
6. A new Lzp. file with updated
Computer managers (if any) will be sent prior to the start of each block. Do not start a block without the new file.
The Schedule and Interleague Play
1. The schedule will be determined
by the Statistician.
2. Each team will play 18 games against each division rival (9 home
games and 9 road games), 12 games against other league teams (6 home games and
6 road games), and 12 games against teams from the opposite league (6 home
games and 6 road games) to be determined by the chart listed in the Addendums 1.a. & 1.b
Game Play
1. Injuries and Weather effect will
not be used in
2. All other Super-Advanced Rules
shall apply.
Pitchers
1. Starting pitchers will be
confined to their actual number of starts and innings pitched (plus 5%) and must rest 4 days before and after each
start. (Strat designated * starters
may start on 3 days rest)
2. Relief pitchers will be confined
to their actual innings pitched (plus 5%).
There is no limit on the
number of games they may pitch.
3. Pitchers may pitch tired.
4. Pitchers must have relief ratings
in order to enter a game in a relief role, unless all other pitchers are tired
or otherwise ineligible.
Other Players
1. Position players are limited to
their actual number of AB’s (plus 5%).
2. Position players must have played
25% or 25 of their games at a position to start
at that position in home games. Each
position is separate including all outfield
positions. Any Player may DH, which is used by both Leagues.
TEAMS
Rosters
1. Prior to the start of the season
teams will have 36 man rosters (38 for lottery teams,
37 for other non-playoff teams)
2. Prior to the Annual Draft teams
must cut down to 22 players (24 for lottery teams
and 23 for other non-playoff teams.
3. During the season, there is no
minimum or maximum players that maybe on any
roster.
4. During each game block, all teams
may have only 25 active players to play their
games, both home and away. The 25 active
players may be changed with each
block, but the same 25 are used both home and away.
5. Rosters will expand to an
unlimited number of players for the final 2 blocks.
6. Rosters must be submitted with
the players listed in the following order; 1B, 2B,
3B, SS, LF, CF, RF, C, SP, RP, and alphabetically within those categories.
Claiming Franchise Players
The “claiming” of un-owned players
is what makes the
1. If you have or can acquire 9
players who were on a
2. Then you may claim any un-owned
player who finished the Major League Baseball
season with a contract with your franchise.
3. This includes rookies and
veterans who were not on an active
4. The above named 9 players must be
on your 22 man roster along with any players
you choose to claim. (along with your non-franchise players).
5. The total of the 9 franchise,
claims and holdovers can not exceed the roster cut
down limits. (22-24)
Trading
1. No trades are to be made unless
League dues are paid and both managers are
current with all their managerial duties. That means games played on time and other deadlines met. Doing so will void the trade and will cause a
forfeiture of a first round draft
pick.
2. Only “rostered” players and draft
picks may be traded. “Claimable” players
are not “rostered” players.
3. All trades are subject to
President approval. If the trade
involves both Leagues, then both
Presidents must approve the trade.
4. The Commissioner, or his
designate, may trade for un-owned teams.
5. In-season trading is approved for
the
6. Rosters are fixed with the start
of each block, and may not be changed as a result
of activity related to in-season trading until the completion of that block.
7. In-season trades are conducted under
same provisions as regular trades with additional
stipulation that each team is required to maintain adequate usage to complete season.
8. Any changes to team rosters
resulting from in-season trades, made between ` blocks,
and must be reflected on team instructions. Updated instructions are the responsibility of the affected
managers and must be submitted by the end of each
block.
Annual and Free Agent Drafts
1. The Annual Draft will
include free agents, rookies and players released after the 22 man roster cut down.
2.
The first four positions of the draft are decided by lottery between the
2 worse teams in each League as
chosen by the Commissioner. Picks 5-24
will be in reverse order of
final road record with ties being broken by the worse overall record.
3. The Annual draft will take place
in February, with the final date set in Jan.
A. The draft is comprised of 10 rounds.
B. The League will supply a list of eligible
players prior to the draft.
C. Any player playing in one game, either an at
bat, pinch running, fielding or portion of inning pitched, is available to be
drafted, but only carded players will be available for game play.
D. Any manager discovering unlisted but eligible
players may draft those players.
E. The draft will be held in a League sponsored
draft room and have a chat available. Those managers unable to attend may set
up their draft prior, or designate another manager to draft for them. No one will call.
F. The Commissioner or his designate will
draft for any team not represented.
4.
Free agent drafting of the Strat-O-Matic rated carded players will be done as
follows:
A. List of all eligible free agents sent to
managers.
B. Date set for the free agent draft.
C. Draft order will be the same as the Annual
Draft.
D The Commissioner or
his designate, will conduct the draft in the same manner as the Annual Draft
with managers stating if they want to be included in the next round after each
pick.
E. Free Agent draft picks may not be traded. Free Agents may not be cut by the
Post Season Play
1. The Post Season schedule will be
as follows;
See Addendum 2a.
2. Position players will be allowed 5%
of their regular season usage per series.
Batters with more than 450 at bats will have unlimited playoff use.
3. Starters must experience the same
rest as during the regular season and the schedule is continuous. (see addendum 2a.)
4. For chart outlining Starting
eligibility, see Addendum 2b.
5. All pitchers are allowed 10% of
their regular season innings with a relief maximum of 9 innings per series.
6. 25 man rosters may change between
Series.
7. Regular season rules regarding
player position eligibility, apply to