THE CONTINENTAL BAEBALL LEAGUE
Statement of Existence
A-1 The league shall be known as the Continental Baseball League and shall consist of 24 league teams.
A-2 There shall be no expansion, nor contraction, unless approved by league managers.
A-3 Strat-O-Matic Super Advanced Version is the official game used by the League. All others are illegal for use in League games.
B-1 There will be a permanent office of the commissioner, who will act as overseer of all League activities as conducted through the League Presidents.
B-2 The Commissioner shall keep an accurate accounting of all League monies and make records available to League members upon written request.
B-3 The Commissioner will insure consistent interpretation of this constitution on any league happenings not covered by this document.
B-4 The Commissioner will acquire potential managers for the League and establish a waiting list for this purpose.
B-5 The Commissioner will provide for the regular publishing of a League newsletter and will provide all materials that are necessary for the regular operation of the League.
B-6 The Commissioner will initiate any changes in policy or impose any penalties which he feels will benefit the League, by lobbying within the council.
B-7 If the Commissioner feels there is an emergency, he may enact "Commissioner's Authority" to set a situation straight without a council or league vote.
B-8 The Commissioner may name a Sub-Commissioner to fill a particular need of the league, either specific or general in scope. The length of service is determined by the Commissioner, who may discharge the individual at will. The Sub-Commissioner's powers may be defined by the Commissioner in any form desired. The Sub-Commissioner however may not replace the Commissioner for a length of time greater than one year.
C-1 There will be two league presidents appointed by the Commissioner. One will oversee each league.
C-2 Presidents will make any Constitutional decisions necessary to keep their league running smoothly and managers in good standing.
C-3 Presidents will provide for the proper following of league schedules and monitor schedules to try and assure that no managers fall behind.
C-4 Presidents will request managerial terminations to the Commissioner for action and, in conjunction with the Commissioner, select replacement managers for their league.
C-5 Presidents may initiate trade vetoes within their leagues and allow or disallow trades including those of draft choices and players.
C-6 Presidents may place any manager in their league on "probation" for constitutional violations. A total of two probations against any one manager will result in his termination.
Ethics and Rules Chairman
D-1 A chairman will be appointed by the Commissioner to enforce proper player usage within the League according to the Constitution, and to impose proper Constitutional penalties whenever necessary for infractions of the rules. This appointment is for a one-year renewable term.
D-2 The Ethics and Rules Chairman will also be responsible for the introduction of new rules into the Constitution. They will solicit league members for new rule proposals and be responsible for setting up the voting on new rules.
E-1 A League statistician will be appointed by the Commissioner to compile the League stats. This appointment is for a one year renewable term.
E-2 The League statistician will also be in charge of all League statistical documents that shall be handed out by the League. Any suggestion concerning these must come through this office and they will be forwarded to the Council for consideration.
The League Council
F-1 The Commissioner, both league presidents, the Ethics and Rules Chairman and the League Statistician will comprise the League Council.
F-2 The Council will operate on the following principles:
a. Presidents are informed, through regular Council communications as to the proper interpretations of their duties and their options as problems arise.
b. Presidents will rule in all matters pertaining to their respective league and must uphold this document when making their decisions.
c. The Commissioner may then refer a Presidential decision to the Council when he feels it to be unconstitutional or unwise at the moment.
G-1 An appeal over ANY act in the League may be made to the Council, through the proper league president, by a member of the League or dues paying back-up manager.
G-2 An appeal of a Council verdict may be made through direct vote of all managers. A 70% vote of all voting managers will reverse a Council vote. If he loses an appeal then the appealing manager is responsible to re-pay any costs associated with the appeal.
G-3 Rulings of the Council will remain in effect during the appeal process, and are only set aside if overturned by a league-wide vote.
H-1 New rules proposals will require 70% support of those voting in order to pass.
H-2 Any changes to the Constitution will take effect with the following season, unless the Commissioner chooses to enact “Commissioner’s Authority” under article B-7.
H-3 Minor changes will be made year to year by the Ethics and Rules Chairman and the Commissioner to keep up with new Strat-O-Matic rules and the changing of the game. These will always be minor changes that will be lobbied within the Council.
I-1 Managers must pay their yearly dues to be admitted that year, and will not be permitted to make any trades or begin the season until they have done so. Payment plans are at the sole discretion of the Commissioner.
I-2 Unrealistic records will be reviewed on a case-by-case basis and may result in the forfeiture of games, and or any titles bestowed on them, from the League. The term "realistic" is defined as that which the Council deems as within the realm of normal and statistical probability. An automatic inquiry will be called by the council if any manager has a total of 60 or more wins in games he has played. Any manager found guilty of unfair gaming will be penalized as the Council sees fit.
I-3 Managers have the right to make trades, for players or draft picks, for the betterment of their team. Managers may not borrow or loan players from each other.
I-4 All trades made by managers are subject to veto by a league president, the Commissioner, or the Council. Any veto may be appealed as per section G in the Constitution.
I-5 Any phone calls made by the League officials to correct a managers mistake will be charged to that manager providing the mistake(s) that need(s) to be corrected are of a nature that will impair League operations. Any manager refusing to pay the fee will be given a deadline and, if ignored, will be terminated. League officers will attempt to avoid these emergency calls by utilizing e-mail whenever possible.
I-6 If a manager successfully completes the season and meets all requirements set forth herein, they may contract for the following season with the same team under a "guaranteed acceptance agreement".
I-7 If a manager does qualify for the "guaranteed acceptance agreement" and wishes to change to a different team, he may receive one if the following conditions are met:
a. Another team is available at that time in the league, AND
b. The team he wishes to drop has not been adversely affected by personnel trades or moves, AND
c. He receives the permission of his league president, or both if it is inter-league.
I-8 Any manager disrupting the league for any reason whatsoever will be contacted. If the practice continues they will either put on probation or terminated immediately.
I-9 Managers are asked to take any complaints about the league (rules, the way things are running, etc..) to their league President, who will then bring it before the Council for a resolution.
I-10 All managers are expected to do seven things while in the CBL:
a. Trade and acquire talent with intelligence and foresight.
b. Play absolutely fair; not favoring either team.
c. Turn in all statistics and game reports on time.
d. Turn in complete, readable, and accurate statistics on League forms.
e. Support all League officer decisions.
f. Act in a mature and responsible manner, even if a League ruling goes against them.
g. Pay all dues, fees, fines, penalties, and other charges in a timely manner.
J-1 Managers taking over a team during the season may be required to pay “a reasonable fee” as determiend by the Commissioner. A $20 payment will place a league applicant on the "priority list" for a CBL team, as well as entitling those applicants to all regular newsletters and bulletins. If a "priority list" applicant is summoned for a team their $20 will be deducted from their dues when they claim full membership in the League. All dues are subjected to change without necessity of a Constitutional amendment.
J-2 Managers taking over operations of a team during the season will be given a reasonable waiver from deadlines depending upon the difficulty involved in the team transfer.
K-1 The regular season will run approximately 7 months (barring unforeseen delays) and will include 162 games with 81 of these being played by each manager.
K-2 The following represents the normal order of events in the CBL.
a. Dues paid for the season. REMINDER: Teams will not be allowed to trade until their dues are paid.
b. Trading season begins.
c. Trading season ends, Rosters cut to 22 players.
d. Annual draft is held.
e. Trading closes. Free-agent draft is held.
f. 32 man rosters and instructions are due.
g. Instruction manual compiled and mailed out with League forms.
h. Regular season begins. Play Ball, Follow deadlines, and roll them bones.
Managerial Duties and Information
L-1 Managers must play their road games, in order listed on the schedule, on or ahead of time. Results are due to be received by all parties (opponent, league statistician, Commissioner) on the dates specified on the schedule. If problems arise, it is the manager’s responsibility to notify a league officer of the problem and appropriate actions will be taken to correct the problem or grant an extension.
L-2 Managers are responsible to mail to the Commissioner a report form (form A, each series) and the CBL stat sheet (form B, each reporting period), both of which will be supplied by the League. The manager must also send actual copies or E-Mails ( box scores and either score sheet or play by play ) of road games plus a series stat total to the opposing manager and the Commissioner, immediately after the end of the series. These games must be scored on Ampik Type 1 score sheets, Strat-O-Matic Form B score sheets, Computer game printouts of boxscore and scoresheetor play by play, or a previously Commissioner approved score sheet. A copy is to be kept by the playing manager, of all mailings until the final stats are published for the year in question, in case a question arises.
Managers E-Mailing files must include game file, print files and a subset file on all E-Mails. Print files are to be labeled with the series number, opponent and game number (ie. S14CHCG1.prt). Label subset files with the series number.
When grouping files, label the grouped or zipped file with the opponent and series (ie. S14CHC.zip) or if it is a file containing more than one series label it appropriately (ie. 1stqtr.zip). Who it is from will tell your team name.
L-3 At the Statistician's request, and with the Commissioner's consent, any manager turning in messy, inaccurate, or incorrect statistic sheets will be warned. If the same infraction occurs an additional time, that manager may be penalized in a manner determined by the Commissioner.
L-4 Managers play road games while using the instructions mailed to them by the League in the League instruction book, unless they receive revisions from the opposing team before the games are played.
L-5 Managers are expected to follow any instructions they receive regarding an opposing team, but are required to be flexible enough in their interpretation to give the opposing team an equal chance to win. Use your best baseball judgment.
L-6 Major mistakes on an instruction sheet, violating positional or other playing rules, will be resolved according to the best judgment of the playing manager.
L-7 Managers must complete a realistic season. No cheating or otherwise favoring of either team will be tolerated.
M-1 During the off-season there are no restrictions on the number of players each team has in it's possession except at the time of roster cut down prior to the Annual Draft. This accommodates trades and other off-season acquisitions during open trading.
M-2 If, in the opinion of the Council, League balance can be increased during the off-season by implementing a trade between MANAGERLESS TEAMS (favoring the weaker team), such a trade may be made for overall league benefit. The trade may not be so significant as to alter the identity of the stronger club and players actually belonging to the real-life counterpart of the CBL team may not be traded. This article pertains to the procedures and restrictions to the "Council trade", and sets no rules upon the managers as a whole.
M-3 A trade may consist of any number of rostered players, and draft choices, if and only if the managers have paid their dues for the year. Warning: all trades will be closely monitored!!
M-4 Only draft picks for the upcoming draft may be traded until the initial roster cut down prior to the Annual Draft. After the roster cut down the next years picks may be allowed to be traded.
M-5 Managers accidentally trading unowned players will surrender their 1st round draft pick to the manager they traded with.
M-6 Each trade is subject to approval by the respective league president with inter-league trades needing approval of both presidents. Trades need all involved parties to acknowledge them before they will be considered for approval.
M-7 Trades may be vetoed if the trade adversely affects league balance and/or hurts a weaker team in the opinion of the President. Alterations will be suggested to bring trade up to an acceptable level.
M-8 Trading is allowed for a specific period prior to the date 22 man rosters are due to the Commissioner. After rosters are turned in, trading resumes up until the beginning of the Free Agent Draft.
M-9 Only rostered players and draft picks may be traded any time that trading season is open.
offers do not have to be precise, but must be complete. For example; "I'll
trade you Tim Belcher for Bruce Hurst." is considered an offer that
could be acceptable. However, an incomplete offer might be; "I'll trade
you Belcher for
M-11 Offers may be made by either E-Mail, telephone, or in person. An offer is good only 72 hours from the time it was made. No manager is allowed to send off two offers containing the same player or draft pick. Any manager caught so doing will be punished as per M-5 with the draft pick going to the team that had the player/draft pick offered to him second.
M-12 A trade is concluded when:
a. Acceptance is received within the 72 hour time period as evidenced by E-Mail stamp or telephone bills. If a response is received after the imposed deadline (M-11), it is treated as a valid counter-offer that can be accepted or rejected by the original offering team.
b. Revocation of the offer must be done BEFORE the offer is accepted. Acceptance becomes final when it is reported to the League President. Again, the Council is the final judge of whether the offer, or the revocation is operative.
N-1 Each team is allowed to protect 32 players on their roster during the regular season. 25 of those players will be designated "active" at home. For road games the manager may designate any 25 players that he wishes to use as being “active”. During road play he may change which players are “active” on a game to game basis.
N-2 Teams that are the two worst in their league as determined by the Commissioner, are allowed 2 more roster spots. This rule does NOT allow them to have more that 25 players activated for any road game.
N-3 After the season is over, each team must reduce their roster to 22 men (24 for the 2 worst teams in each league). If 9 players placed on the 22 man roster played for their real-life team, and were on a CBL roster in the past year, the team may at this time claim any unowned player who had one at bat, inning pitched or appeared in one game for their real-life counter part (players who played for more than one Major League team may be claimed by the last team who had a contract with that player as of the end of the Major League's regular season) and include them to their 22 man roster. Any player not protected under this rule will be released into the Annual draft.
N-4 When rosters are submitted to the League office players should be listed in alphabetical order.
Annual and Free Agent Draft
O-1 The Annual draft will include free agents, rookies and players released after the 22 man roster cut.
O-2 The first four draft positions will be decided by a lottery between the 2 worst teams in each league as picked by the Commissioner, who will also choose the lottery system to be used. After that, the remainder of the draft is conducted in reverse order of final road record, with ties broken by the worst overall record.
O-3 The draft is comprised of 8 rounds.
O-4 League will supply a list of eligible players prior to the draft. Any player playing in one game, either an at bat, pinch running, fielding or portion of inning pitched, is available to be drafted. Any manager discovering unlisted but eligible players may draft those players.
O-5 Managers unable to attend the draft should to make provisions for drafting (send a list to someone, appoint someone to draft for them, etc..) The Commissioner will make all picks for anyone not represented.
O-6 Free agent drafting of the Strat-O-Matic rated carded players will be done as follows:
a. List of all eligible free agents sent to managers.
b. Date set for the free agent draft.
c. Draft order will be the same as the Annual Draft.
d. The Commissioner, or his designee, will conduct the draft in the same manner as the Annual Draft with managers stating if they want to be included in the next round. Once a team passes in a particular round they will be done for the balance of the free agent draft. Free Agent draft picks may not be traded. Free Agents may not be cut by the CBL team that drafted them. Remember any free agent chosen must remain on the team’s roster.
CBL player Usage (non-pitchers)
P-1 Players will be allowed to play in the same number of games in the CBL as they did in major League baseball if he averaged 3.1 AB's & BB's per game played. If he does not, he will be allowed 1 CBL game per every 3.1 AB's & BB's .
P-2 The following is the chart to determine remaining availability of a CBL player given certain home usage. Subtract the number of games listed below from the total allowable use as in P-1 and if your use does not exceed the remainder, you will incur no penalties.
Player serves in the following capacity during home games
Starter vs. LHP & RHP = 81 games
Starter vs. RHP only = 54 games
Starter vs. LHP only = 27 games
Pinch hitter only = 24 games
Defensive sub only = 14 games
Pinch runner only = 10 games
Starter vs. RHP, pinch hitter vs LHP = 62 games
Starter vs. LHP pinch hitter vs RHP = 43 games
Note: Players must meet the above qualifying numbers in order to start at home. A 3rd (and only 3) standard lineup may be used. Deduct the number of games that the 3rd lineup will be used. Any questions contact the Rules Chairman for the number of games to subtract.
P-3 Any player who qualifies as a starter may play as the designated hitter.
P-4 To qualify for the starting line-up at home, a carded player must be rated by Strat-O-Matic at that position; have played at least 25% of his total games at that position in the season in question in major league baseball; AND qualify to play in the correct number of games under League rules. Centerfield shall be considered a separate position from all other outfield positions. Left and right fielders shall be interchangeable with Strat adjustments, and centerfielders can play all outfield positions.
P-5 During road games pinch hitting appearances and defensive replacements in the eighth inning or later count as 1/2 game for statistical tabulation. If a player bats a second time in a game that he is appearing in as a late inning replacement the game is scored as a full game for usage requirements.
P-6 Although strongly discouraged, a manager may send out individualized instruction sheets to a specific opponent, or all opponents by mail. Such instructions will supersede any published instructions, but are still subject to league usage rules. Usage in this situation will be closely monitored and a copy of the revised instructions must be sent to the Ethics and Rules Chairman. If the manager-team has already played the games the instructions were sent to supersede, the games will stand as played. (Any manager may use this method to update or correct instruction errors.)
P-7 Auto playing any game is strictly prohibited!
CBL player Usage (pitchers)
Q-1 Starting pitchers at home will make the following number of starts:
#1 starter=22 games
#2 starter=19 games
#3 starter=17 games
#4 starter=15 games
#5 starter=8 games.
Q-2 Starters are limited to 20 starts on the road.
Q-3 Starters must be given at least three days rest, relief appearances count as a start under this rule. Rotations may start anew each quarter.
Q-4 In calculating home appearances for relievers, appropriate the following number of games for each reliever:
#1 rated reliever (closer)=35
#2 rated reliever (set-up)=30
#3 reliever (clutch vs. RH)=25
#4 reliever (clutch vs. LH)=20
#5 rated reliever (mop-up)=12.
These must be listed on all home instructions, outlining the usage for them 1-5. The remainder of the games of the home relievers will give you his road games. A reminder: Your usage instructions must match the above definitions or else the Council may change your usage totals. Any questions contact the Rules & Ethics Chairman prior to sending your instructions.
Q-5 Starters with no relief designations may relieve in place of a start in the CBL. They will have a POW of 3.
In game rules for pitchers:
Q-6 Pitchers must be removed from the game when they become tired, according to Strat-O-Matic Super Advanced rules. The only exceptions will be if a team is ahead or behind by 5 or more runs, or when there are no other rested pitchers available.
a. Per SOM rules: A pitcher becomes tired in the inning indicated (or beyond) if he surrenders a combination of 3 hits and/or walks in one inning, or 4 hits/walks in two innings. Intentional walks, errors, or HBP do not count towards POW.
b. POW for pitchers in relief functions: Each batter retired by relievers constitute 1/3 inning pitched. After three batters have been retired, the reliever's "second inning" for POW purposes begins. If a reliever comes into the game in mid-inning, his subsequent innings will also begin in mid-inning.
c. All starters become tired when entering their 12th inning of work on the same day, and must be removed regardless of how effectively they were pitching before this point.
Q-7 Relievers may not enter a game till the 5th inning unless the starter has become tired, or given up 4 runs.
Q-8 Relievers may become tired as written in Strat-O-Matic Super Advanced Game. Relievers may pitch in only two games per series. Do not use closer rule.
Q-9 Be specific when explaining relief usage in your road instructions.
Q-10 Individualized balk, wild pitch, and passed ball rule will be used
Q-11 Strat-O-Matic Super Advanced pitching rules (with noted exceptions) are used for determining weakness.
R-1 Each team will have their roster published in the league instruction manual. Rosters will include the total number of games the player is allowed to play. Rosters also will show the number of games that have been allotted for home games, and the balance will be the number of road games that a player may be used.
R-2 Each team is allotted two additional pages for instructions in the league instruction manual, all must be typewritten by the manager (in final form) when received by the office.
R-3 Instructions should be as complete as possible. Such instructions as "remove Belcher when we are in a lost cause" is unacceptable unless lost cause is also defined.
Miscellaneous In Game rules
S-1 Starting players may not be removed from the game before the 6th inning.
S-2 A switch-hitting batter must bat opposite of whichever way the pitcher throws.
S-3 If the DH is moved to a defensive position at any time during the game, the DH rule is canceled for that team for the remainder of the game. A pinch hitter(s) must bat in the slot vacated by the player the DH replaced on the field.
S-4 If a runner's net safe chance would be more than 1-19, use 1-19, if a runner's net safe chance is 0 or less use 1.
S-5 In a double or triple steal situation, use the steal rating of the lead runner. The other runners automatically advance whether the lead runner is safe or out, but only get credit for a steal if the lead runner does.
S-6 A catcher does not always have to throw on a steal attempt. Score as a fielders choice, not a stolen base (official baseball rules, 10.08(a) ).
S-7 You may not bunt with the bases empty.
S-8 When runners may attempt to advance, check the instructions and if the runner should attempt, make your decision to throw for the runner or stop others from advancing. If you decide to throw, the trailing runner(s) automatically advance.
S-9 Both leagues will use the designated hitter. Pitchers may not bat.
S-10 Use Strat-O-Matic combination team player cards when available, for players who played for two or more teams.
S-11 There are no injuries in the CBL, only usage limits. Ignore such designations on the playing cards.
S-12 The road manager has the freedom to change his line-up with each game.
S-13 Managers are required to keep a copy of their statistics and games until the final statistics are published by the League, besides the copies they send to the League office and opposing manager, in case they are lost, misplaced etc. This also allows the League Statistician to ask the manager for a recheck if he feels a mistake has been made.
S-14 Managers are given single forms to make their own copies.
S-15 Any rule not covered on this list, refer to Strat-O-Matic rules.
T-1 The Division winners, plus the second place team with the best overall record, will meet in a seven game series for the right to play for the league title. The Division winner with the best home record will host the wild card team unless the two teams are from the same division. The Division winner with the second best home record will also host a series. Each manager will have 2 home games (the only time you will get to play games on your home field) in the series with the team with the better home record being home first. The remaining games will be played by a neutral manager(s) appointed by the Commissioner. All playoff series will follow a 2-2-1-1-1 format. Again the Division winner with the best regular season home record will be home first. The World Series will also follow this format with the American League champion being home first on even numbered years.
T-2 The Commissioner may substitute an alternate system for post-season play if he announces it before hand.
T-3 Three man pitching rotations may be used in post-season play. All other regular season rules apply (i.e.. players must qualify to play on the road in the correct positions in order to play on the road in the playoffs, etc.) The games that players are limited to:
Starting pitchers with:
30+ real life starts may start 3 playoff games per series
20-29 real life starts may start 2 games per series
1-19 real life starts may start 1 playoff game per series.
Reliever usage is limited in post season as follows:
60+ real-life games: eligible for all games
45-59 real-life games: eligible for 5 games per series
35-44 real-life games: eligible for 4 games per series
1-34 real-life games: eligible for 2 games per series
Batters can play the following number of games per series:
120-162 CBL regular season games = all games
90-119 CBL regular season games = 6 games
60-89 CBL regular season games = 5 games
40-59 CBL regular season games = 4 games
30-39 CBL regular season games =3 games
20-29 CBL regular season games =2 games
10-19 CBL regular season games=1 game
under10 CBL regular season games=0 games
T-4 25 man rosters must be set before every playoff series. Rosters may not be changed during a series but may be changed at the start of every series only.
U-1 Overuse penalties are determined by how many games the manager overused his players after deducting the proper amount of games from their allotted totals(see P-1 through Q-11). Managers who are short games must seek overuse waivers from their league president before the season begins or face such penalties. Penalties will be set on an individual basis, but can include such punishment as loss of draft choices, loss of players, loss of team, and termination of the manager.
U-2 If overuse is suspected by the Ethics and Rules Chairman, road games may be requested to be sent to the League office for use in determining the extent of the overuse.
A. Existence page 1
B. Commissioner page 1
C. Presidents page 2
D. Ethics and Rules page 2
E. Statistician page 2
F. League Council page 3
G. Appeals page 3
H. Amendments page 4
I. Managers Rights page 4
J. Interim Managers page 6
K. The Season page 6
L. Manager Duties page 7
M. Trades page 8
N. Rosters page 9
O. Drafts page 10
P. Usage Non-Pitchers page 11
Q. Usage Pitchers page 13
R. Instructions page 14
S. Miscellaneous In-Game rules 15
T. Play-offs 16
U. Overuse Penalties 17